﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QxFramework.Core;
public class EndProcedure : ProcedureBase
{
    protected override void OnEnter(object args)
    {
        base.OnEnter(args);
        UIManager.Instance.Open("End", 3);
    }
    protected override void OnUpdate(float elapseSeconds)
    {
        base.OnUpdate(elapseSeconds);
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            UIManager.Instance.Open("EscList", 4);
        }
    }

}
